Get faster · Marks & courses

Sailboat racing courses explained: windward-leeward, triangle and trapezoid

The three course shapes you'll race on, how the sailing instructions describe them, which side to leave each mark, and how finishing lines work.

Module 4 · Marks and courses · Lesson 14 of 29 in the racing course

We make Sail Tactician, one of the apps in this guide, so we have a stake in the answer. We don't accept free products or payment for placement, and we say where something else is the better buy. Details of other products are from their makers and retailers unless we say we've used them. How we write these

The short version

Windward-leeward
Straight up into the wind and straight back down. The most common club course, and the one most dinghy and one-design fleets sail.
Triangle
A beat, then two reaches via a wing mark. Older, and still common where boats are fast on a reach.
Trapezoid
Beats and runs joined by short reaches, with an inner and an outer loop so two fleets can share the water.
Where to find yours
In the sailing instructions. The course letter or number on the committee boat only means something next to the diagram they contain — every club labels courses its own way.

Beats, runs and reaches

Every racecourse is built from three kinds of leg, named for the boat's angle to the wind:

Race committees set the course from the wind, not from the shore. The first mark is almost always placed directly upwind of the start, so the first leg is a beat that rewards reading the wind rather than raw speed.

Windward-leeward

A windward-leeward course — sometimes called a "sausage" — is two marks, one directly upwind of the other. You beat up, run down, and repeat for as many laps as the sailing instructions say. It's popular because it's simple to set, it tests upwind and downwind sailing equally, and it keeps the fleet close together.

Two extras are common enough that you should expect them:

A windward-leeward course with an offset mark and a leeward gate The wind blows from the top of the picture. The start line is at the bottom, between a pin buoy and the committee boat. The beat leaves the start on starboard tack, tacks onto port, then tacks back to starboard and approaches the windward mark from the lower right. Boats round the windward mark to port, sail a short leg to the left to the offset mark, round it, then run straight down to a gate of two marks side by side above the start line. Wind Beat Run Windward mark Offset Leeward gate Start line Committee
A typical windward-leeward lap: beat to the windward mark, a short leg to the offset, run to the gate, and up again. Marks rounded to port.

The start line is often set near the leeward mark, either just below it or in the middle of the course with the gate below it. Where the finish goes varies just as much; more on that below.

Triangle and trapezoid

Triangle

A triangle adds a third mark, the wing mark, out to one side. From the windward mark you reach across to the wing mark, gybe around it, and reach down to the leeward mark. Many triangle courses then add a beat and a run — a "triangle-sausage" — so the race tests every point of sail. Reaches are good fun in a planing dinghy or a fast keelboat and less so in a slow fleet, where boats tend to stay in line and there's little to decide.

Trapezoid

A trapezoid is the standard course at many bigger dinghy regattas, including ILCA and 420 events. It is beats and runs joined by short reaches, and it has two loops so the committee can send different fleets around the same water. The usual layout:

The "s" and "p" say which way you round each gate mark: 3s to starboard, 3p to port. The number of laps, the exact order and where the finish sits all vary from event to event, so check the sailing instructions.

A triangle course and a trapezoid course The wind blows from the top. On the left, a triangle: a beat up to the windward mark, a reach out to a wing mark on the left, and a reach back down to the leeward mark. On the right, a trapezoid: a beat from the start line up to mark 1, with the 4s/4p gate on the way. A short reach goes left from mark 1 to mark 2. The outer loop runs from mark 2 down to the 3s/3p gate; the inner loop runs from mark 1 straight down to the 4s/4p gate. From mark 3p a short reach to the right leads to the finishing line. Wind Triangle Windward Wing Leeward beat reach Trapezoid 1 2 3s 3p 4s 4p Finish Start reach beat inner run outer run
Two other shapes you'll meet. On the trapezoid, the outer loop runs from 2 to the 3 gate and the inner loop from 1 to the 4 gate; you beat back up the same line you ran down. Lap counts and the exact order vary from event to event, so the sailing instructions have the version you're sailing.

Marks to port or to starboard

The course tells you not just which marks to sail to but which side to leave each one. Rounding to port means the mark stays on your left (port) side as you go around it; to starboard, on your right. On a port-rounding course you turn left around every mark, and that is the most common arrangement.

It matters for more than getting the course right. On a port-rounding course the windward mark is best approached on starboard tack, which has right of way over port, and the final approach is along the starboard layline — see Staying inside the laylines. A starboard-rounding course flips that, and approaches get more crowded and tense because the port-tack layline brings you in without right of way.

Leaving a mark on the wrong side, or missing one out, means you haven't sailed the course. The Racing Rules of Sailing (rule 28, with the definition Sail the Course) use the idea of a string: tie one to your stern, follow your track, and when it's pulled tight it should pass each mark on the required side, in order. If you get one wrong, you can go back and correct it. Unwind first: sail back around the mark the way you came, so the string comes free of it, then round it the right way. Just sailing back past it on the correct side leaves the string wrapped around the mark, and you still haven't sailed the course.

Reading the course in the sailing instructions

The sailing instructions (SIs) are the document for the event or the series, and they contain the course diagrams. On the water the committee boat displays a signal — a letter, a number, a code like "W3" — that picks one of those diagrams. There's no universal system: one club's "Course 2" is a triangle and another's is two laps of a windward-leeward. Before you leave the dock, check:

Signals that change the course

The SIs win. Course systems, mark colours and finishing arrangements are local, and the sailing instructions can change how the racing rules apply. Read them for every new venue — this guide describes common practice, not any club's version.

Finishing lines

A finishing line is usually set between a mark and a staff on the committee boat, often flying a blue flag while it's on station to finish boats. You finish when any part of your hull crosses the line from the course side — the direction you're coming from on the last leg. Bowsprits and spinnakers don't count; the hull does.

Three arrangements are common:

Like the start line, a finishing line is rarely square. On an upwind finish, aim for the end that's further downwind — the nearer end — and on a downwind finish the end that's further upwind. The line itself is often short, so it's worth a look as you come up the last leg rather than after you arrive.

Doing it with Sail Tactician

Questions

What is a windward-leeward course?

A course with one mark directly upwind of another. Boats beat up to the windward mark and run back down to the leeward mark (or a gate), for a set number of laps.

Do you round marks to port or starboard?

Whichever the sailing instructions say. Port roundings are the most common, but some courses or individual marks are rounded to starboard.

What do the letters and numbers on the committee boat mean?

They select a course from the diagrams in the sailing instructions. There's no standard code, so the same signal means different courses at different clubs.

When have you finished a sailboat race?

When any part of your hull crosses the finishing line from the course side. Sails, spars and bowsprits don't count.

What if I round a mark the wrong way?

Unwind it: sail back around the mark the way you came, then round it correctly, so that a string following your track would pass the mark on the right side (rule 28). If you don't, you haven't sailed the course.

Sources

Sailing the course and finishing from the Racing Rules of Sailing 2025–2028: rules 28, 32 and 33, Race Signals (flags C and S), and the definitions Sail the Course and Finish, described in our own words. Course shapes and finishing-line arrangements from standard club-racing practice; the exact courses used at any event are set by its sailing instructions. Sail Tactician behaviour from the in-app User Guide, version 3.2.

What changed

  • First published.

Put a racing instrument on your wrist.

Start line, wind shifts and VMG at a glance, and a coach in your pocket afterwards. Free to download for Apple Watch and iPhone, with the full debrief on your first five races.

Download on the App Store